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Clear and accessible, Australian Patent Law will assist you in interpreting the technicalities and complexities of the Patent Act 1990 (Cth) and Regulations and will shed light onto processes involved when claiming. Australian Patent Law is an indispensable, easy to use text that provides annotations to the Patent Act 1990, with relevant case law, regulations and Australian Patents Office practice. Of immense value is the comparative table and notes on differences between the 1952 and 1990 Acts, as well as the table of procedural steps. Australian Patent Law also includes a unique introductory chapter, explaining key patent concepts, allowing you to understand the notion underlying the sections of the Act, and which are crucial to understanding the operation of many of the sections.
In this book, the author presents a new vision of learning through design and production, and describes computer programming as a source of a learning and design power. As means of studying this extended notion of children's programming, the author implemented "Instructional Software Design Projects" to explore the learning that takes place when students develop complete mathematical software products designed for other students in their school. The results demonstrate that the young designers learned not only about mathematics (fractions) and programming (Logo), but also about design and user interfaces, as well as representational, pedagogical, and communicational issues.